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eval_king_safety.inc.h
eval_king_safety.inc.h
//
// Created by Anders on 11/08/2022.
//
#ifndef FORNAX3_EVAL_KING_SAFETY_INC_H
#define FORNAX3_EVAL_KING_SAFETY_INC_H
#include "eval_defs.h"
#include "eval_debug_print.hpp"
#include "../moving/oracle.hpp"
static inline eval king_threats_or_defence(bits64 attacks, bits64 kingNeighborSquares) {
return BITS_COUNT(attacks & kingNeighborSquares);
}
template<color c>
static constexpr eval get_king_open_file_score(const Side* friendly,
const Side* hostile) {
constexpr direction dir = c == WHITE ? N : S;
square king = bits_get_leading(friendly->pieces[KING]);
bits64 slide = oracle_get_slide<dir>(king);
eval count = BITS_COUNT(slide & (friendly->pieces[PAWN] | hostile->pieces[PAWN]));
switch (count) {
case 0: return -30;
case 1: return -15;
default: return 0;
}
}
static inline eval king_shield_score(eval pawnShield) {
switch (pawnShield) {
case 0: return -60;
case 1: return -30;
case 2: return 0;
case 3: return 10;
default: return 15;
}
}
template<color c>
static constexpr eval shield_count(const Side* side) {
const bits64 king = side->pieces[KING];
bits64 pawn_shield_area = oracle_get_king_pawn_shield_area(bits_get_leading(king));
bits64 piece_shield_area = board_get_king_attackmask(side);
eval pawn_shield = BITS_COUNT(pawn_shield_area & side->pieces[PAWN]);
eval piece_shield = BITS_COUNT(piece_shield_area & (side->pieces[KNIGHT] | side->pieces[BISHOP]));
eval total_shield = pawn_shield + piece_shield + ((king & BB_CORNERS) > 0);
return total_shield;
}
static constexpr eval king_threat_score(eval recorded_nearby_hostile_attacks,
eval recorded_nearby_friendly_attacks,
eval shield_count) {
shield_count--;
eval def = shield_count * shield_count + recorded_nearby_friendly_attacks - 12;
eval attacks = recorded_nearby_hostile_attacks * 2;
eval diff = attacks - def;
eval threat = diff > 0 ? (diff * diff) : diff / 2;
return -threat;
}
template<bool debug>
static constexpr void eval_king_safety(eval* mg,
const Side* white,
const Side* black) {
if (white->eval_phase < 4 || black->eval_phase < 4) return;
const bits64 w_king_neighbors = board_get_king_attackmask(white) | white->pieces[KING];
const bits64 b_king_neighbors = board_get_king_attackmask(black) | black->pieces[KING];
eval w_king_nearby_friendly_attacks = 0;
eval w_king_nearby_hostile_attacks = 0;
eval b_king_nearby_friendly_attacks = 0;
eval b_king_nearby_hostile_attacks = 0;
for (uint8_t i = 0; i < white->attackmapsize; ++i) {
Attackmap set = white->attackkmaps[i];
bits64 attacks = set.bits;
w_king_nearby_friendly_attacks += king_threats_or_defence(attacks, w_king_neighbors);
b_king_nearby_hostile_attacks += king_threats_or_defence(attacks, b_king_neighbors);
}
for (uint8_t i = 0; i < black->attackmapsize; ++i) {
Attackmap set = black->attackkmaps[i];
bits64 attacks = set.bits;
b_king_nearby_friendly_attacks += king_threats_or_defence(attacks, b_king_neighbors);
w_king_nearby_hostile_attacks += king_threats_or_defence(attacks, w_king_neighbors);
}
eval w_shield_count = shield_count<WHITE>(white);
eval b_shield_count = shield_count<BLACK>(black);
eval w_shield_score = ED_ADD_WHITE_MG("king shield", king_shield_score(w_shield_count));
eval b_shield_score = ED_ADD_BLACK_MG("king shield", king_shield_score(b_shield_count));
eval shield_score = w_shield_score - b_shield_score;
*mg += shield_score;
eval w_threat_score = ED_ADD_WHITE_MG(
"king threats",
king_threat_score(w_king_nearby_hostile_attacks, w_king_nearby_friendly_attacks, w_shield_count)
);
eval b_threat_score = ED_ADD_BLACK_MG(
"king threats",
king_threat_score(b_king_nearby_hostile_attacks, b_king_nearby_friendly_attacks, b_shield_count)
);
eval threat_score = w_threat_score - b_threat_score;
*mg += threat_score;
eval w_open_file_score = ED_ADD_WHITE_MG("king open", get_king_open_file_score<WHITE>(white, black));
eval b_open_file_score = ED_ADD_BLACK_MG("king open", get_king_open_file_score<BLACK>(black, white));
eval open_score = w_open_file_score - b_open_file_score;
*mg += open_score;
}
#endif //FORNAX3_EVAL_KING_SAFETY_INC_H